![]() Elemental Damage type of the decoy explosion is chosen by the Monk's highest elemental skill damage bonus. Once the decoy explodes, taunted enemies will turn their attention back to the Monk. Taunt range is roughly 10 yards, and it lasts for less than half a second as a result, it can only damage those that are really close. ![]() The second bonus summons an illusion near the target, as close as possible. The first bonus is always at 50%, regardless of current number of stacks. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind the Monk currently has (6 pieces).The decoy taunts nearby enemies and then explodes for 1000% damage for each stack of Sweeping Wind currently active within 10 yards (4 pieces) Sweeping Wind spawns a decoy every tick next to the last enemy the Monk hit.Damage taken is reduced by 50% while Sweeping Wind is active (2 pieces).All six are required to complete the set, but none of them are Monk-restricted. Diablo II: Resurrected Review - Pile Of Old Bones
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